UDE Eclipse Platform

A special plug-in at no extra cost, enables a separate debug perspective for Eclipse-based platforms. The tool, offered as a feature installation package, offers in contrast to other conventional market solutions the advantage that the complete functionality of the UDE as cross debugger under Eclipse is retained without having to compromise. It can be simply installed with Eclipse's own mechanism. Operation in "RCP stand-alone application mode" is also possible.

UDE Eclipse Platform


In order to ensure maintaining the range of functions, the UDE's own workspace file, a location for storing configuration settings of the debugger, is fully integrated in the Eclipse workspace. Subsequently, a debug session can be defined simply as Eclipse launch configuration and started from the C/C++ editor. Display of the instruction pointer is carried out synchronously in all perspectives. Breakpoints can be set both in the C/C++ editor and by debugger-specific functions. Their display is also synchronous. Furthermore, C/C++ editors can also be used in the UDE Eclipse perspective.

The paths of the source files are read by the debug plug-in direct from the Eclipse workspace. This ensures a maximum consistency during the development phase, which in turn means that, as a rule, the common complex path management with large projects is not necessary.

The Eclipse plug-in is available for all UDE 2.6 supported microcontroller architectures and families including TriCore, PowerArchitecture, SH-2A, XC2000 / XE166, ARM, Cortex, XScale and C166 / ST10. Even the management of several debugger instances for multi-core debugging is supported, without limitations.

The tool can be used both in preconfigured installations, based on the Eclipse platform 3.4 (Ganymede), 3.5 (Galileo) and Eclipse C/C++ Development Tools (CDT) 5.0 and 6.0, and on self-configured Eclipse CDT platforms.

Features
  • Seamless integration of complete functionality of Universal Debug Engine inside of the Eclipse IDE
  • UDE provides an own perspective of the Eclipse IDE and integrates UDE workspace in Eclipse workspace
  • UDE Eclipse Integration feature comes as part of a standard UDE 2.6 installation package, which can be added to each existing Eclipse (Ganymede and Galileo) installation
  • UDE extensions for integration with Eclipse IDE for C/C++ developers (CDT) are part of the package
  • UDE Integration Package for HighTec PXROS-HR Development Platform and TASKING VX-toolset available
  • UDE debug session can be started via Eclipse launch configuration
  • Code breakpoint can be set either by C/C++ editors or by UDE specific functions
  • UDE controls instruction pointer marker of C/C++ editors
  • UDE Eclipse Plug-in supports also Eclipse RCP stand-alone application mode

The same UDE installation can be used with 3 different front-ends, UDE Desktop, UDE Open Platform and UDE Eclipse alternatively.


UDE Open Platform

UDE Open Platform

UDE comes with additional new front end based on .NET Framework:

  • Look and feel of Microsoft Visual Studio 2005
  • Two different interface modes are provided for working with document windows:
  • Multiple documents mode - the IDE provides a parent frame that serves as a visual and logical container for all document windows.
  • Tabbed documents mode - Document windows are placed side-by-side on multiple tabbed panes.
  • Multiple docked panes with multiple views with two modes:
  • Parallel view - all views share one pane row
  • Tabbed view mode - different views can be switched in full row display mode via tab
  • Auto-hide views: Views will be opened on demand and disappear, if not used
  • Floating frame views
  • Full drag and drop support for windows navigation

PLS-MC Universal Debug Engine- Logic Technology
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UDE Eclipse Platform

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Supported Microcontrollers:

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PLS-MC Development ToolsAbout PLS-MC
PLS Programierbare Logik & Systeme GmbH, based in Germany, was founded in 1990 by Thomas Bauch and Dr. Stefan Weisse. With its innovative modular test and development tools, the company has demonstrated for almost two decades its position as an international technology leader in the field of debuggers, emulators and trace solutions for 16-bit and 32-bit microcontrollers. The software architecture of the Universal Debug Engine (UDE) guarantees optimal conditions for debugging SoC-based systems. Important architectures such as ARM, Cortex, C166/ST10, TriCore, PowerArchitecture, SH 2A, XC2000/XE166 and XScale as well as simulation platforms of different vendors are supported.